Teaching Philosophy and Recent Student Works
The work below well captures key areas of focus within all of my teaching, pertaining to the hybridization of design disciplines, the role of research methods, and the role of design as a means to understand and tame poorly structured problems.
Carnegie Mellon School of Design | Sensing Environments Fall 2015
Students designed a hybrid spatial user experience for media advocacy to drive human empathy through the use of "digital materialism" and "virtual place making."
Place Based Language Learning
Students integrated concepts of spatial cognitive mapping to with insights in language acquisition with location-based UI/UX
Following deep mixed methods user research, students channel insights into a highly refined and minimal product to drive new family experiences without disrupting existing social patterns
Students experimented with new applications of machine learning for scene recognition to drive rich-media experiences and to design new sonic landscapes. This approach creates a place-based aural soundtrack that does not use GPS location, but derives inputs from visual scanning
Visualizing The Sounds of Carnegie Mellon University
Tasked to integrate mixed research methods and to engage in serious play, so as to use an existing technology (library or built) for a task it was not intended, these students mapped the university campus by its sub-tonal properties.
Johns Hopkins University and Maryland Institute College of Art
Joint MBA Design Leadership | Cultural Relevance and Awareness Fall 2016
This challenging course for MBAs with limited design experience demanded student led ethnographic research and the application of Grounded Theory to build an inductive understanding of Migrant Entrepreneurial Ecosystems within Baltimore. Student were encouraged to capture research in multiple ways, to experiment with cartography, to focus on validation, and to explore design implications. Syllabus digital content is available at MEDIUM.